using System.Collections.Generic; using SeikaCenter; namespace a_test { class Program { static void Main(string[] args) { SeikaCenterControl scc = new SeikaCenterControl(); double len = 0.0; Dictionary effects = new Dictionary() { {"speed", 0.90m }, {"pitch", 1.30m } }; Dictionary emotions = new Dictionary() { {"喜び", 0.60m } }; // 音声発声時 len = scc.Talk(2000, "あー嬉しーなー", "", effects, emotions); // 音声保存時 // len = scc.Talk(2000, "あー嬉しーなー", @"E:\seikacenter\ureshi.wav", effects, emotions); } } }